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August 3, 2004

Fantasy meets reality, part 768

BBC NEWS | England | Leicestershire | Game blamed for hammer murder

via christophe: It could have been titled "Wack job uses game as vehicle for antisocial behaviour". Clearly this was definitely a wack job. However, the game Manhunt seems to be, admittedly, a hell of a sick game. It would be nice if fictional materials would not be available to those who are on the edge, such as the killer here. The fictional materials could be video games, but they could be books or movies. Could be anything. I actually do believe that this game brought out the sickness in this kid, or he simply used the game's ideas as a way to rob his friend.

I don't believe that you can ban violent video games because of this type of thing. People have done far worse because of books they read, like the Koran, or the Bible. Like I said, it would be nice if we could always identify those who are on the edge and keep certain things away from them, that may not be possible. I don't know why the killer's parents weren't able to see the "obvious" signs (it easy to call signs "obvious" after he has already flipped his lid), but I am not ready to jump up and blame them, either. Maybe the killer was simply a sick kid who flipped out.

I really like the game Warcraft III. I play it almost every day. Does this mean I am obsessed with it? Some might say so. People use that word pretty freely, as they do the words, "hate", "love", "insane" and so on. Saying that he was "obsessed" with the game should not necessarily alert you to the fact that he is a ticking time bomb. In the end, the words mean very little.

I guess all that can be done is to lock this kid up, maybe get him some help and call it a day. As for preventing this sort of thing, well, I think you would have to go far, far deeper in society and biology to figure out what really happened to him and to similar killers.

Posted by JonasParker at August 3, 2004 11:04 AM

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Comments

As you said, there are many different types of things in the world (e.g., "Catcher in the Rye") that can turn a deranged person towards murder. I think the issue with violence in movies, TV, video games, etc., is that is desensitizes people - mostly kids - to the concept of physical violence. In the hands of a well-adjusted person, they know where to draw the line. But unfortunately, the world is not made up entirely of "well-adjusted" people. Children are becoming more and more alienated from their parents who are not plugged into what is going on in their kid's life. Kids are also bullied and frustrated to the point where they don't know of any other outlet for their anger, fear, frustration and hurt than through acts of violence and vengeance, since that's all they know. Banning such games won't solve the problem, but I do have to ask why it's even necessary that they exist in the first place. Why do people (including adults) find games like this entertaining or amusing? What need is this fulfilling for them? My take is that they have feelings of violence themselves and need a socially and legally accepted way of acting them out. The problem occurs when those behaviours transcend from the relative safety of the computer screen and into real life. The solution isn't necessarily to ban the games, but to teach people how to better deal with their feelings that they are inclined to express through violence.

Posted by: La at August 3, 2004 12:04 PM

Does this mean that before video games and movies, people who read the occult or people with violent imaginations remained more sensitized to violence? I am not entirely sure of this. Also, there are some that are simply predisposed to violence, or who have, for whatever reason (desensitization, privilege/power, whatever) very little empathy for actual people, or what they consider as actual people.

Maybe it's just me, but a person who never ever had feelings of aggression creeps me out a little. They are like those people who never, ever get angry. I would go to extremes to prevent them from getting angry for fear that they couldn't handle it. (For some reason, the Butterfly Effect comes to mind.) It seems normal that normal people would have some feelings of aggression. It also seems reasonable to be able to separate fiction from reality and be able to play a game that simulated death. I think it is similar to S&M games that some couples play. Or porn, for that matter. It's simulated.

Restricting these games would be raising society's standards in the eyes of many, but I think it would be lowering standards. It's like cancelling a class trip because Johnny likes to act up. It would be better to watch Johnny closely, or not let him go so as not to deny the experience to the entire class.

Posted by: JonasParker at August 3, 2004 2:19 PM